Learn to play
Short hands-on lessons. Each one sets up a table and gives you a small challenge to solve.
- The table
Routes, pairs and the number that matters. - Starting your routes
The opening: one number card on each route. - Up or down
The second card sets the direction. - Suits bend the rules
A card of the route's suit can go either way. - Kings double
Turn a small card into a big one. - Jacks take cards away
Knock a selling route out of range. - Queens turn around
Reverse a route and change its suit. - Jokers clear the table
One card, many removals. - Selling and ties
Beat the route facing yours. - Discard and disband
Clear out a route that went wrong. - Winning the game
Sell two of three, and watch your cards.
The rules | Card reference | Play the Computer
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